Solo developer building small, weird, mechanically honest games — mostly nights and weekends, mostly for the reps.
RFDGameStudio is the house these live under — a shared engine (Lua logic, TypeScript rendering) that lets each game stay small without starting from zero. Currently home to VoidDrift (Rust/Bevy, also on Android), Shoal (a steering-behavior ecosystem you watch more than play), and a growing arcade of prototypes at various stages of finished.
I ship things that work before I make them pretty, and I'd rather a game be a little rough and genuinely playable than polished and stuck in a folder. If something here is buggy, it's probably because I found it interesting enough to ship anyway — tell me and I'll look.
More at rfditservices.com if you want the technical side of how these get built.