SlimeWorld
You've inherited a small containment lab and two strays. From here: breed slimes toward the traits a region needs, send your roster out on missions to claim territory, and choose your approach as you go — force a claim fast and hold it by pressure alone, or build a real relationship with a culture until it aligns with you permanently.
Breeding & Genetics — color, shape, and pattern combine into real offspring traits. Every slime ages through real life stages, from Hatchling to Elder. Territory & Missions — claim ground through Force, Bribe, or Convert, each with real, different costs and risks. Fealty — the slow path. Sustained care with a culture can permanently align a region to you — no further pressure, no more risk, forever.
Early prototype. Feedback genuinely welcome.
| Published | 6 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | Robert Floyd Dugger |
| Genre | Simulation, Strategy |
| Tags | breeding, creature-collector, Management, Prototype, Sci-fi |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |

Leave a comment
Log in with itch.io to leave a comment.