VoidRift
Asteroids meets Event Horizon.
Mine asteroid debris at the edge of a black hole. Build a drone fleet. Receive transmissions from something that knows you're there.
A mobile arcade mining game built in Rust and Bevy. Prototype — core loop complete, narrative in development.
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Best experienced in fullscreen — click the fullscreen button in the bottom right corner of the game window.
=== HOW TO PLAY ===
You were pulled into a black hole. A space station was already there waiting. The AI running it — Echo — takes control and puts you to work. More ore means more ships. More ships means faster mining. The loop doesn't explain itself.
After the opening sequence completes:
• Tap or click an asteroid to dispatch a mining drone. The ore type appears above it.
• Drones mine automatically and return to the station.
• Open the drawer by clicking the grey bar at the bottom of the screen.
• CARGO tab — check your reserves.
• FORGE tab — toggle auto-refine and auto-forge per ore type. Uncheck Iron Hull processing to stockpile Iron Ingots instead.
• REQUESTS tab — a purple signal bottle appears after ~45 seconds. Collect it by tapping it. Check REQUESTS for what arrives.
Recommendation: build up 5 drones and stockpile Iron Ingots before attempting to fulfill the first request.
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=== COMPATIBILITY ===
Built for Android and modern browsers. Tested on:
• Desktop Chrome / Edge / Firefox
• Android Chrome (Moto G 2025)
• Android tablet (mid-range and above)
Requires WebGL2 or WebGPU hardware acceleration. Budget tablets with entry-level PowerVR or Mali GPUs may not load the game. If you see a black screen, open chrome://gpu in your browser — WebGL2 or WebGPU must show Hardware Accelerated.
Not compatible with: PowerVR GE8300 (TCL Tab 8 and similar budget MediaTek devices).
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 1.0 out of 5 stars (1 total ratings) |
| Author | Rdug627 |
| Genre | Simulation |
| Made with | Bevy Engine |
| Tags | Arcade, bevy, Idle, mining, Prototype, rust, Space |
| Code license | MIT License |
| Average session | A few minutes |
| Languages | English |
| Inputs | Mouse, Touchscreen |
| Links | GitHub, Blog |
| AI Disclosure | AI Assisted, Code, Text |
Development log
- Cargo Bay — A New View of the Pipeline54 days ago
- Procedural Visuals — Space View in Progress57 days ago
- Production Pipeline — Now Has Something to Look At57 days ago
- Production Pipeline — See Where Everything Goes60 days ago
- Quality of Life — Fleet HUD, Tab Updates & Bug Fixes61 days ago
- Tutorial System — Echo Shows You the Way62 days ago
- Web/Mobile Touch Fix62 days ago
- VoidDrift is now playable in your browser63 days ago

Comments
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i dont get it
I appreciate your interest after finding my demo. It's meant purely as a prototype. I will be working on a Tutorial Sequence next, I didn't expect anyone to find this so quick.
You were sucked into a black hole, and found a space station floating there. The AI on the station takes control of your ship, for the station to collect more metal ore, to make more ships, to collect faster.
There is a single quest, triggered by picking up the purple cube that appears, and checking under the request tab in the drawer.
You can access the drawer by clicking the grey bar above the text terminal at the bottom.
There is a production tab, where you can un check the iron ingots to iron hull processing, allowing you to build a stock of the iron ingots to fulfill the request.
I recommend getting enough resources for 5 drones before trying to fulfill the request in any reasonable time.
i think theres a bug with first message box button understood does not seem to work
Yes thank-you, I intended that to be fixed sooner, but should be fixed now, with a change to the Tutorial UI Look as well.
I've added a Tutorial now in direct response to the lack of Opening Clarity, I hope you'll consider giving it a second chance in the future.